Thursday, March 4, 2010

Ideation and Benchmarks

Project 2

I'm making an application that educate users about the information of green turtle, particularly the threats of turtles.

For this application, the main character (player) can walk around on an island, but players can't simply just past through every single area if they can't obtain a key to unlock the door to the next stage.

The island is divided into few sections.

Section A : There will be a small gallery for some basic knowledge about the turtle, where player can gain some information from the gallery and answer the question to obtain a key. Once player has the key, they are able to unlock the door to next section.

Section B : In this area, there will be some information about turtle's nesting. Player can walk around and find the answer, whether to ask the turtle( Turtles can talk and give some hints to player for the answer) Beside answer the questions, player need to shoo the birds (predators of juvenile turtles) to save them. If player fail to do so, they can't proceed to the next section.

Section C : For this section, players need to gather information of turtle's threats, and to do what they(turtles) request. There will be some area which portray the effects of pollution in the water, such as rubbishes, plastic, and so on. Player need to clean up the plastic and try to avoid the turtles nesting area being destroy (where players need to choose the correct answer regarding to the threats of turtles).

Once player completed all three section, players can go through the final door and that it !

In application.
Mini Map - mini map is to provide so that player won't get lose in this island.

Sign Board - an assist to mini map and tell player what is the place (example, turtle nesting zone)

Guide Button - to guide player that whether the object can be interact or not. (example, if player go closer to a green turtle, there will be a something to pop out whether in the middle or the top of the screen, and say "Press [E] to talk to the turtle" ) , so that player can know that the turtle can be interact. If player stand closer to an object or a place where has the interaction, there will be an icon (eg. [!] , [?] ), if player go closer, the icon will become bigger, so players can eventually find out there will be something to interact nearby.

Door - there will be a door between each section but locked. Player need to obtain a key to unlock it, the key can be obtain instantly once they trigger and make a correct choice (eg. answer the question correctly)

Sound - environment sounds such as birds, ocean waves, nature, footstep( if possible), alert sound and so on.

Layout - the layout will not be complicated, I will try to make it simple and not including too many unnecessary elements.

Graphic - I intend to make it a semi realistic and semi anime style. Like for green turtle, i might make it not exactly same as the real one, but to apply all the elements that a green turtle has. ( colors, body size)

Below are some benchmarks that I need to use for my application design.

Environment and Style



Screenshot from Ragnarok Online 2

This is how I want my virtual world environment look likes, but in my virtual world, but of course not including the main character.


Screenshot from Tenchu 2.
The "?" sign at the bottom left shows that there are some object nearby.
I plan to apply this feature to my application.


First Person Camera - from Left 4 Dead 2


Screenshot from Harvest Moon



3D turtle modeling




Beach


Beach in Tioman Island, Malaysia


Helon Island, Australia


Hawaii



Door


Bridge


Screenshot from Earth Eternal.


A map in Ragnarok Online
I want to use this as my benchmark to design my virtual world, the island's top view is based on this reference.

Other benchmarks

Seagulls - the turtle predator





Polluted beach and sea.

2 comments:

  1. I think you need to look at better example.
    You have the ability to create better graphics than the benchmark. So, hope you find better benchmark.

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  2. Good work on finding the references of the polutions, predators and bridge.

    Though I have to agree with Avi, you have the ability to create better graphics. Please find better benchmark. For example, if you style is realistic, then you might want to use Crysis, 3000 BC (movie), Battlefield: Bad Company (2), Dragon Age: Origins as benchmark.

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